Next up
Since I have been working full time as a game developer, work on Imperial Times has slowed to a bit of a crawl, but here are a couple of screenshots from the naval battle system I have been working on.
Just some new backgrounds for the opening scenes.
The first demo (beta) build of the game has been uploaded here on Game Jolt today - May 23, 2019. As mentioned in the description, the empire management side of the game is very developed.
I have been working the Imperial Times event system and battle system. The event system will produce various semi-random events as well as events that fire when certain condition are met. These can include revolts, poor harvests, and espionage.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
The whole squad is here!
Interested? Follow me!
I-Buki
Mio-Da!
Ibuki Mioda!













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