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4
14 hours ago

Kept the long bullets since y’all wanted them. But I cranked up the size for some easy target hits. #gamedev




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Finished the shotgun! It now fires 5 pellets with a 10-degree spread. Should I adjust those values or leave them? #gamedev Btw, I know my enemy pathfinding is awful 😅. Don’t worry, I’ll fix it later!

Shotgun Updates :

- Added a firing animation.

- Implemented new shell casings.

- Now spawns 2 shells per shot.

- Tweaked the camera shake for more impact.

#gamedev

I blinked, and it only shot 500 bullets… maybe it needs a buff. #gamedev

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

TommyGun Updates:

- Added a firing animation.

- Increased the fire rate to make it shoot faster.

- Added a 6-degree bullet spread for less accuracy.

- Tweaked the camera shake.

#gamedev

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

Sniper Updates # 1: - Added a firing animation. - Slowed down movement while holding the sniper. - Implemented a forgiving hitbox for better accuracy. - Sniper Bullet can now penetrate one enemy. - Increased POV for better visibility. #gamedev

Just implemented Y-sorting for the weapons! Now, they adjust perfectly with the player’s aim position. #gamedev

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

I just changed the bullet's shape! What do you guys think of the new design? #gamedev