Game
KICK-BELL
3 months ago

KICK-BELL is getting delayed to 2026!


I've decided to push KICK-BELL's release date over as a way to give myself more time to implement features that were given through feedback!

These features include:

  • A way to look around the stage

  • more playable characters (including being able to switch characters if you're not the assigned player for that character)

  • making some stages smaller / less zoomed out

  • better telegraphing

I also may take some time to just include some other things to ensure better quality overall!

Stay tuned for more! I plan to release an updated demo when I can that includes the updated features and quality of life fixes!

7
6
5
4
4
3
2
2
2
1
1
1
1
1
1
1
1


2 comments

Loading...

Next up

Stylized Toy Freddy, Toy Bonnie, and Toy Chica

now the main 4 characters are complete! ^^

(behind the scenes in replies)

Working great on steam deck!

Stylized Mangle (Broken ver)

Merry Christmas everyone!

I hope you all had a wonderful holiday ^^

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

Here's a little PAC-MAN render I did to celebrate Christmas ^^

I had a lot of fun trying to re-create that PS1 FMV look from the original PAC-MAN WORLD ^^

Added food

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

The SAGE 2025 Demo for KICK-BELL is NOW AVAILABLE!!

I hope you can enjoy the demo as much as I had fun creating it!! ^^

This was a big critique in the SAGE 2025 demo, so I wanted to tackle this first. I'm adjusting the stages to be smaller, and not be so zoomed out

(Note, the Adjusted version is not yet complete, so there's no stage outline, pink shadow, or enemies shown)