Game
KICK-BELL
3 months ago

KICK-BELL to do list:

I'm going to make a thread about things I will be working on fixing in KICK-BELL based on feedback!


1 - CAMERA:

A lot of people seem to be having trouble with the depth perception of stages, I'm working on adding in-game camera options to the game (think of what PAC-MAN WORLD 1 and 2 did with the camera in the mazes)

I'm gonna have the original camera, a free camera (P1 only), and a zoom camera.

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2 - STAGE DESIGN & GIMICKS:

Watching other people play, I noticed that some people had a hard time learning the gimmicks of certain stages. I plan to add in better ingame tutorials, and better the stage design to work with introducing said gimmicks a bit better.

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3 - CHARACTERS:

A lot of people do not like having the character be assigned to a certain player, I'm going to change this and allow the players to freely select the character they want to play as!

I may even add unlock-able ones now to add more of a variety of characters! (maybe even Margaret)

(Stay tuned for future updates ^^)

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Next up

The SAGE 2025 Demo for KICK-BELL is NOW AVAILABLE!!

I hope you can enjoy the demo as much as I had fun creating it!! ^^

#ScreenShotSaturday #IndieDev #GameDev

I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!

(Also, it has dramatically changed since the last time I showed anything about this to the public)

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

What's on TV today?

This was a big critique in the SAGE 2025 demo, so I wanted to tackle this first. I'm adjusting the stages to be smaller, and not be so zoomed out

(Note, the Adjusted version is not yet complete, so there's no stage outline, pink shadow, or enemies shown)

Thought this was a fun way to test my new microphone

Out of context wet bouncing hairball

I just found an old, unfinished version of Team Slay-Bells's intro cutscene!

This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.

Mangle (Fixed)

I thought this would be fun to model, and I've been in a bit of a FNaF mood again.

One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^