Game
KICK-BELL
4 months ago

KICK-BELL to do list:

I'm going to make a thread about things I will be working on fixing in KICK-BELL based on feedback!


1 - CAMERA:

A lot of people seem to be having trouble with the depth perception of stages, I'm working on adding in-game camera options to the game (think of what PAC-MAN WORLD 1 and 2 did with the camera in the mazes)

I'm gonna have the original camera, a free camera (P1 only), and a zoom camera.

-

2 - STAGE DESIGN & GIMICKS:

Watching other people play, I noticed that some people had a hard time learning the gimmicks of certain stages. I plan to add in better ingame tutorials, and better the stage design to work with introducing said gimmicks a bit better.

-

3 - CHARACTERS:

A lot of people do not like having the character be assigned to a certain player, I'm going to change this and allow the players to freely select the character they want to play as!

I may even add unlock-able ones now to add more of a variety of characters! (maybe even Margaret)

(Stay tuned for future updates ^^)

2
1
1
1
1
1


1 comment

Loading...

Next up

Stylized Toy Freddy, Toy Bonnie, and Toy Chica

now the main 4 characters are complete! ^^

(behind the scenes in replies)

One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^

Working great on steam deck!

Merry Christmas everyone!

I hope you all had a wonderful holiday ^^

Been adding more enemies / characters to the game! Having a lot of fun with these! (still only sharing cropped screenshots for now! I might reveal what the game actually is sooner than expected though if everything goes well!)

The SAGE 2025 Demo for KICK-BELL is NOW AVAILABLE!!

I hope you can enjoy the demo as much as I had fun creating it!! ^^

Guys, something is wrong with my copy of UNDERTALE

once again, it's hard to get a screenshot without spoiling what this project is,

so here's two screenshots that I feel doesn't spoil anything about what it is yet!

looks like a nice friendly flower and a happy cloud to me!

This was a big critique in the SAGE 2025 demo, so I wanted to tackle this first. I'm adjusting the stages to be smaller, and not be so zoomed out

(Note, the Adjusted version is not yet complete, so there's no stage outline, pink shadow, or enemies shown)

The game is working great on Steam Deck! I just tried the latest build on it and it stays at a stable 90 for the most part! Though there is one thing causing it to lag down to 70, so im going to look into that, though I think I know what it might be.