Hello friends!
Monthly update. Exciting stuff.
ART
In February we finally bought a professional scanner, and this week we finally finished re-scanning every single graphical asset. We now need to digitally cut, retouch and resize the improved scans before putting them in the game. It’s taking more time than expected, but it’s a smooth process.
Meanwhile, Chiara started working on this square. Once she paints it, Yellow Beehive (the starting city) will finally be complete. The city of Green Hamlet is also almost done, only missing its church-greenhouse.
Orange War Machine will come next: a community of fiery outcasts living in the mechanical bowels of a ruined, gargantuan tank.
Chiara also tried recording her painting process, and the results are good. We hope to put some videos online in a month or two.
GAMEPLAY
You can now invite other travelers to eat together and chitchat.
Sustaining a conversation can be tricky when you’re a masked individual unable to reveal anything about yourself. By completing quests and events, though, you will obtain Stories: a special category of items that can’t be bought or sold.
Offer stories during meals to unlock conversations, learn more about your friends and get new business opportunities.
This conversation system was the last minor gameplay feature we wanted to add to the game. Now we can fully focus on polish, squashing bugs and adding content.
UI
After many months, the game got a proper menu screen! It still needs graphical polish, but we’re getting there.
Anita is currently giving all the other menus and UI screens another pass, trying to nail the difficult equilibrium between “being very art nouveau” and “being actually readable”.
DEMO
We’re releasing a demo to our backers in early April - taking advantage of the situation to redo our website, bother the press and release new promotional material. If you are THE PRESS and would like to get a key, give us a shout!
Have a shiny weekend!
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