
Kinda satisfying? (its in portrait mode because its going to be a YT short)
↓ Check out my newest game ↓
Play Hivemind in the Veinverse on Gamejolt: https://gamejolt.com/games/hivemind-in-the-veinverse/595839
Play Hivemind in the Veinverse on https://itch.io/: https://deepysingh800-games.itch.io/hivemind-in-the-veinverse
Next up
Finally got around to doing the official art for the Discarb characters in my game Grubby Glass Grubs! (Also did a bonus amulet thingy too)
Feeding dead leaves to and petting my GDevelop desktop isopod/pillbug/roly poly pet! (The leaf gets more skeletonized with each bite!)
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
Recently made official art for the last Grubby Glass Grub character without one, the Bombshell! (Also included a screenshot this time)
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
I'm working on something small but interesting on GDevelop rn, a desktop pet (probably one of the first ones ever made with the engine) that's an isopod! (or pillbug/rolly polly).
Sorry for the lack of posts, hopefully I start posting on here more soon.
I know I'm late, and I'm not talking about to Halloween, but about to my game Greedy Gourd's 2nd Birthday back on Nov 13th! Here is the main theme of the game Greedy Gourds (that is named Gourmpki Theme or simply Gourmpki, the player characters' name).
Welcome @YahahaGames to Game Jolt by giving them a follow!
They're an international publisher dedicated to transforming indie games into global successes.
Check out their game Midnight Special here: https://bit.ly/midnightspecialgj
Here's a prototype for a game that I'm testing right now. I'm planning on having the player collect points and avoid obstacles with these controls (controls that were inspired a bit by Nitrome's Skywire).
Check out my newest game:
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