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255
Game
Her Nightmares: Redacted
2 years ago

KUNOLEO - Let there be Spite

Boss theme for the boss Spite




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Next up

new double jump, hover & "jumping from stairs/ledges" animations.

New Reward Pack, now with more Twintails

BLEED, will continuously build up until it's full and it damages the player, can't be removed.

FILTH, will build up the more filth you touch, once full it will hurt the player, it can be removed.

Vs Red! LETS GO!

Added the final status effect,

SALT.

When in contact with it, the debuff gets maxed and slowly goes away, while the player is affected their jump and movement will be reduced/slowed.

Sonic said “Go Fast” so…

I was bored and started working on a Hollow Knight engine, a scuffed one.

I used some Castlevania assets because I don't like working with just "hit boxes"

I guess this is just a varient of my other metroidvania movement engine thingy.

TEARS, when in contact with anything that gives you this status, the meter will slowly get filled and when it's full you will get healed by 1.

TEARS also removes negative statuses.

Some more MIDI music!

A while ago I was making RPG-style music electronically and came up with the project name "Synthetic Son".

I've uploaded that album as a "Game" with a few tracks available to listen to before downloading:

https://gamejolt.com/games/syntheticsun/1006640

First interaction with Jejune