I just released a new update, which adds what is now the largest level in the game.

This is the most complex level I’ve built so far, and I wanted to lean more towards exploration and problem solving with this one. Any feedback is welcome as always. :)

A variety of paths through the map are possible, and as progress is made, freedom of movement in the map as a whole tends to increase.

An interesting note, when working on this map, after getting the mechanical and structural parts down, I tried adding enemies to it, but ultimately decided to take them out. I like the exploratory feel, and it seems to come through more strongly in this map when it’s just you/Gable alone in the environment.
Likewise because the map is so large, and it’s not a secret level (where I can experiment more freely with the absurdly difficult stuff), I didn’t want players to have to be constantly scanning for specters in paranoia, on their first journey into an area this large and complex.
Other changes
Several other small refinements and bug fixes were also incorporated into this update, which I’ll elaborate on in an upcoming post .
One of the main ones is that the color palette system now saves custom palettes in the list between levels, and keeps your place in the list, which should make playing with custom palette quite a bit nicer. If you’re interested, you can read about making custom color palettes in the game’s Description area, in the ”== Custom Color Palettes ==” section. If you come up with a palette you like, feel free to share it here or in the comments. :)
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