Before the year ends, I'll give you a brief summary about Custom Night!
As you can see, it’s very similar to the Classic WTMR, but besides the fact that there are no longer 300 items for each of the icons, you’ll see the new list option, which allows you to see the AIs of all the animatronics. That said, they don’t show up because they weren’t recorded. I’m planning to change this system to make it look nicer, but there are 3 that are locked; I only showed 1, Sleepy! :D

(This silly little kitten :3)
He’s coming back from the first game, and I haven’t planned his mechanics yet—maybe I’ll reuse the original mechanics or make new ones, I don’t know...
Now a small question mark will appear next to a challenge, indicating that a random character will unlock after completing that night. However, if you do them in order (the order of the original game), you will have a better chance of getting a specific animatronic depending on your score.
Additionally, when you pass the maximum mode with the unlockable animatronics, you will get a special achievement, which they already have their programming, menu, and animation for when you get one. I only have 1 fully completed out of the 10 I have planned...
Anyway, happy New Year's, love you all, goodbye!


















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