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Last Week At Silly's
4 days ago

Last Week At Silly's Devlog No. 3:

Started work on a topdown section, which takes place after you finish stuff in the tycoon. Here you can talk to NPCs and interact with the environment. I didn't implement either yet, this is just a demo for the devlog.




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Next up

1.1.1

Changelog

- Crawlbot is FINALLY fixed

- HM Ultraviolet has been nerfed by around half

- Readded quit night (+ camera) keybind

- Added an actual ending for TLS

- Made transitions in the menu and intermission screen smoother

I hope this redeems HM 💔

First dev... log?

Welcome to the first post under this game. This will be the area where I'll post new developments regarding the game and stuff. Mainly gamedev progress, but it could also be lore teasers and some other cool things.

so yea enjoy ur stay!!

Last Week At Silly's Devlog No. 3.5:

Turns out making a whole open world segment proved to be a really challenging feat so I scaled back down to just a house. I'm trying to think of stuff to make the payoff the least dissapointing I can

And what is an Endo without its suit

You Suck!

She's getting closer

menacing (somewhat)

Last Week At Silly's Devlog No. 2:

Implemented a placement system for props in the tycoon section along with a system for buying props and other stuff from the shop.

Why did you let him in

SOMETHING BROKE...

HE IS HERE