
"The animatronics are not what you're supposed to worry about."
Hello everyone, Happy FNaF's 11th Anniversary, and yeah yeah, I know, game delayed yet again, but this time, I'll release it with a surprise. (yup, back to the COMING SOON state)
I'm just here to tell you that the story is now changed to make it more sense, but the main character and the villain here are not, and it seems like you've noticed that the name of this game has changed from Five Nights at Wally's to "𝐓𝐡𝐞 𝐓𝐫𝐞𝐩𝐢𝐝𝐚𝐭𝐢𝐨𝐧 𝐚𝐭 𝐖𝐚𝐥𝐥𝐲'𝐬."
What is 𝐓𝐡𝐞 𝐓𝐫𝐞𝐩𝐢𝐝𝐚𝐭𝐢𝐨𝐧 𝐚𝐭 𝐖𝐚𝐥𝐥𝐲'𝐬?
ᴸᵉᵗ ᵐᵉ ʳᵉᵐᶦⁿᵈ ʸᵒᵘ ᵍᵘʸˢ ᶠᵒʳ ᵒⁿᵉ ᵐᵒʳᵉ ᵗᶦᵐᵉ.
If this is your first time here,
𝐓𝐡𝐞 𝐓𝐫𝐞𝐩𝐢𝐝𝐚𝐭𝐢𝐨𝐧 𝐚𝐭 𝐖𝐚𝐥𝐥𝐲'𝐬 (Originally "Five Nights at Wally's") is a Supernatural, Survival Horror FNaF Fangame, written and directed by Evan Games. This game follows a guard, Theodore B. Liam, working night shift for a week, while working, a strange feeling occurs when something else has awakened from its sleep.
The game is originally just a "Five Nights" survival game, but after many ideas had appeared in my head, I've finally decided to do all of it at once, which is the reason why it keeps on delayed every time the game it's on supposed releases.
What are the changes?
First things first, the title. The title of the game has changed to The Trepidation at Wally's because [REDACTED], and another reason why it changed it's that the "Trepidation" is a perfect word for the game perspective, feeling scared of what's about to happen. And another reason is that there's too many "Five Nights at Wally's" here.
I wanted to make this game feel longer and bigger.
bigger, I said. Now this may seem familiar to you, but bigger, I meant this game will have some PwP and Jollibee-style post-night. You will see what it'll look like in full release.
The characters' models don't change much, but a dragon character will get its redesign soon, only if I can do perspective better.
Just like the camera rooms, the office itself is getting revamped to realism, from the big, wide monitor to a simple monitor box, from futuristic objects to the actual 2000s objects.
And the scares, I changed that too, I also wanted to make this game more eerie and uncomfortable for the player, which is YOU, yes, YOU. This game will actually have some real supernatural scares throughout the game (for example: checking the door too much that one of the animatronics appears outside, and even though it's never there. Well, only if I can code like that, then I'll add that feature in).
Any gameplay you wanna show us?
Actually, yes, but only one I want to show.
The gamplay shows a lot of improvement and upgrades all around, it looks finished but it is still in Beta State, you can see some unfinished stuff behind the scenes, so you have to wait until it's ready.
Anything you want to say about something?
(conclusion)
Before I wrap it up here, there is something up about my other game, RFD. Make sure to check on that on August 17th, Indonesia's 80th Independence Day.
Just in case, if you're interested in the game, make sure to give a follow for support for the game. Or maybe you could just wait until the game actually release atp.
And that's it for today's devlog, I bid you guys adieu and see you guys soon.
0 comments