Late Hunter's Moon, Part 1. Maintenance & Tweaks. Engine updated to GM2.3, for better performance.
We also have new merch available for the game! Get yourself a little Sehkmet AI sticker, available at our shop.
Changes
Late Hunter's Moon Update, Part 1. Fixes, tweaks, and preparations for what's to come.
Changes:
Upgraded engine from GMS1.4 to GMS2.3. More enemies can spawn, more goo can be laid out, all with no lag.
Fixed rare crash with ledge grabbing, revealed by engine update
No longer die from fall damage on ramps: slope behavior has been reworked for safety compliance.
Aiming gun controls reworked for precision
Control UI reworked
Node upgrade UI reworked. It should be much more clear and easy to use.
Node upgrade math reworked. It is now 100% predictable, and the bad math is now intentional. Enjoy.
Reworked overdrive: it is now "boosts," a resource that can be used to permanently upgrade nodes.
Reworked wave spawn: it is now based on the player damage instead of overdrive.
New:
Added two new upgrade nodes: *Sword Stun* and *Gun Stun*.
Still Broken:
You can still fling yourself through walls with the Magslug upgrade node.
Enemy spawning not quite correct.
It is possible to soft-lock when you deal so much damage that waves never end.
Thank you!
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