Game
Matrix Brain Twister



4 years ago

Lately I've been neglecting the block style a bit. That's why I create some new ones now.

This is the first new static block style: "Isometric"

It has its origin from optical illusions and looks like a block out of smaller blocks.




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Finally, I were able to create a trailer for my upcoming exploration adventure game with horror and spooky elements.

It shows in short the main gameplay loop, while also trying to build up an intense atmosphere.

Wishlist on Steam

https://store.steampowered.com/app/1924470/Cursed_Dungeon_Raider…

A closed alpha for Cursed Dungeon Raider is starting today! For more information on how to participate click the link down below. https://store.steampowered.com/news/app/1924470/view/57100597031…

Game Jolt Colors is back!

Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.

At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!

Happy New Year, everyone!

I wish you all the best for 2023.

And what can be a better start into the new year than games on sale?

My games are still on 75 % sale on Steam until 5th January. https://store.steampowered.com/curator/39539792/

Have fun!

Finally made my GJ colors thing. Not a fan but the shoes turned out pretty cool !! (I've never drawn sport shoes before)

#GameJoltColors25

Now I want to show you another visual effect. A meteorite shower. It has three phases: 1. Meteorite falling from the sky. 2. Meteorite explodes on contact. 3. Shatters flying/rolling around. You can also click on them to let them explode in air.

I was just testing around with the HDRP graphic settings (Reflection Probes, Global Illumination, Volumetric Lights, etc.) and then this nice view appeared.

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

Next I want to show you a small medieval village background. The torches are interactable and can be turned on/off individually via LMB or all at once with RMB.

Depending on other lighting and VFX settings the atmosphere can change drastically.