Added double click that makes the character run.
The main character now contains 43 different animations out of the 50 planned (the demo only contained 13).
All scenes now contain animations and various sound effects.
NPCs (non-playable characters) have been added to several scenes.
The stability of the game interface has been completely revised, the gameplay has remained the same but is more responsive and free of bugs.
The set of unused files have been cleaned up and a big part of the files have been optimized to make the game less resource intensive.
The music is now without cuts (They do not restart at each change of scene but continue or they had stopped)
The texts have been adjusted to no longer overflow the screen, regardless of the resolution of the game.
Many other small bug fixes.
It was a big job but the result is worth it. I’m finishing the last 7 animations of the character this week.
The final scene is under preparation. Then follow a beta version to detect any bugs and errors. All this to allow a stable version when the game will be release.
Feel free to comment and share, it is now that it becomes important.
Enjoy!
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