Well, so much has been done in a short space of time. I genuinely thought it would take longer to get upgraded to Phaser 3. I've also added a little bit of polish along the way though ;-)
What's been done...
Shadows are now a separate layer so the tiles do not need to be reordered constantly. It also means the shadows are a separate sprite image and this also means the wall can have a larger shadow - you know, for effect.
Explosions and partivles effects have been converted to Phaser 3. There looks to be a slight look a feel difference between the original and the later version (the original is better), so I need to look at this later.
A small little camera shake when tiles explode.
All of the achievements and text overlays are now working again as well. There is a resize of the font required where the text bleeds out over the edge.
The next step is to fix the lightning effect. New particles on a path I think.
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