3 years ago

Latest progress update for Smashed polish


Well, so much has been done in a short space of time. I genuinely thought it would take longer to get upgraded to Phaser 3. I've also added a little bit of polish along the way though ;-)

What's been done...

Shadows are now a separate layer so the tiles do not need to be reordered constantly. It also means the shadows are a separate sprite image and this also means the wall can have a larger shadow - you know, for effect.

Explosions and partivles effects have been converted to Phaser 3. There looks to be a slight look a feel difference between the original and the later version (the original is better), so I need to look at this later.

A small little camera shake when tiles explode.

All of the achievements and text overlays are now working again as well. There is a resize of the font required where the text bleeds out over the edge.

The next step is to fix the lightning effect. New particles on a path I think.



0 comments

Loading...

Next up

Week 2 progress on Smashed. I've also asked ChatGPT for some alternative names - it's really quite helpful

Bandana Dee the Dream Friend

Path of Kami: The Evolution of the Lore

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Shadow The Hedgehog X pixel art

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

"Our work is never over" they said.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.