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20
10 months ago

Latest updates for the Weapon Wheel:

- Lowered grayscale saturation.

- Added a vignette effect for better visual focus.

- Moved weapon text to the top-middle.

- Stacked an overlay camera to keep the player unaffected by post-processing effects.




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How does the new decay tileset look? Any tweaks I should make? #gamdev #horror

Updates:

- Made the horizontal hallways tighter.

- Added window rain animation and improved light flickering, both enhanced with 3D audio.

- Reduced the FOV and added a smooth camera adjustment based on the player’s facing direction.

#gamedev #horror

Radio.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Soo… I’ve been working on a puzzle system, and I think it’s coming together (Hope so).

I tested it with a small key puzzle, and also made some changes to the text UI. #gamedev #horror

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

I think the environment is looking good now. Just need to add some decay variations to the doors and the floor. Thoughts? #gamedev #horror

That's literally “How to turn a light flicker into a flashbang.”

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Just got back to working on my game!

I added a small feature that makes interactable items stand out by giving them a subtle flickering effect. Thoughts? #gamedev #horror