Fri 6.26.15- Launched the game page, did some testing on the toughest difficulty, Hardcore. Still some things to tweak, and enemies are doing good damage and all, they just need to stop running away. Might need to remove the run away above X level skill, and add it manually to the other difficulties.
Thu 6.25.15- Balanced some of the enemies. The Mimics’ Bodyslams were too overpowered. They’re still tough, but the Bodyslams were doing about 300 damage instead of the 100ish I intended. The party doesn’t even have 300 HP at that time. I also fixed teleport events for Lakeland Highlands- SE and fixed an error where the party would get stuck on some bushes in the Lakeland North Camp if teleporting from the Beekeeper’s Cabin.
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