The project really needs a title. 
If you're interested in how I made the effect, you can check out my blog for a little info.
https://verythieflike.com/2021/04/09/portal-and-treasure-chest-effects/

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.
The project really needs a title. 
If you're interested in how I made the effect, you can check out my blog for a little info.
https://verythieflike.com/2021/04/09/portal-and-treasure-chest-effects/
I've been taking everything I've learned on The Maze Where the Minotaur Lives SRP and making it fancier with even more pixelated lighting.
Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.
After a couple of weeks of polish and tweaks, The Maze Where The Minotaur Lives is now ready to play. Have fun!
I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.
@NEOWIZ_QUEST
's NARRATIVE JAM has begun!
Create an original narrative / story game in 10 days for a chance to win cash!Â
Join the game jam:Â https://bit.ly/GameDevCommunity
Start Narrative Jam-inspired quests:Â https://bit.ly/narrativejamquests
I'm been participating in the LowRezJam2021, and I've made some good progress. The themes I'm working with are Instant Teleportation and It's a Trap! #lowrezjam
I did this a few months ago, but I updated my procedural generator to add tiled noise variations.
@Briferstorm ![]()
is a Jolter to Watch, Brazilian Solo Game Developer, Writer, and Pixel Artist! Follow @Briferstorm
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before the quest ends on October 28 and you'll get Coins!
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
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