The project really needs a title.
If you're interested in how I made the effect, you can check out my blog for a little info.
https://verythieflike.com/2021/04/09/portal-and-treasure-chest-effects/
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.
The project really needs a title.
If you're interested in how I made the effect, you can check out my blog for a little info.
https://verythieflike.com/2021/04/09/portal-and-treasure-chest-effects/
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
I've been taking everything I've learned on The Maze Where the Minotaur Lives SRP and making it fancier with even more pixelated lighting.
I did this a few months ago, but I updated my procedural generator to add tiled noise variations.
@TofuPixel is a Jolter to Watch and a pixel artist from England who works on indie games. She likes horror, nature, and funny animals! Follow @TofuPixel
before the quest ends on April 15 and you'll get Coins!
Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I'm been participating in the LowRezJam2021, and I've made some good progress. The themes I'm working with are Instant Teleportation and It's a Trap! #lowrezjam
I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!
After a couple of weeks of polish and tweaks, The Maze Where The Minotaur Lives is now ready to play. Have fun!
5 comments