The project really needs a title. 
If you're interested in how I made the effect, you can check out my blog for a little info.
https://verythieflike.com/2021/04/09/portal-and-treasure-chest-effects/

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.
The project really needs a title. 
If you're interested in how I made the effect, you can check out my blog for a little info.
https://verythieflike.com/2021/04/09/portal-and-treasure-chest-effects/
I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.
Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.
I did this a few months ago, but I updated my procedural generator to add tiled noise variations.
This week's Fan Art Friday celebrates Rayman! Accept the quest in your quest log to get started.
I'm working on a new game. It's called The Thief Trap, and it's a small stealth sim where you have to steal a huge diamond.
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!


Frog Mascot from gamejolt, frog art character from main art panel in: https://gamejolt.com/discover
i try to do my best effort at make it a little equal!
After a couple of weeks of polish and tweaks, The Maze Where The Minotaur Lives is now ready to play. Have fun!
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