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I'm still trying to make this look and flow better, any advice?
My first attempts at following @souptaels shading tutorial. I love their art so much! I definitely see several places it could be improved but having barely attempted to shade at all before I'm shocked at how much better it looks than how I did it before!
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
I met Charles Martinet(former voice of like %99 of the Mario cast) today!
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!
Wanted to practice drawing something different than usual so I drew Sans since the Deltarune newsletter just dropped lol. pretty proud of it being just a real quick doodle.
Concept art for the first mini boss Ally Gater, I really like how she turned out.
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
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