Tree leaves and foliage get a number of CPU optimizations that should make them perform much better when lots are on-screen. Hopefully I didn’t break anything.
Skellie bodies now fit through 16px gaps. Before, if a Skellie body fell on a 16px gap, it would get stuck in the opening. And if it happened to be an opening you needed to get through, you’d have to wait your turn, while the skellie body faded away. Now they slide through without issue.
Overcross level gets a significant visual update, with nearly every part of it getting much more vine and foliage attention.
Hearts level get’s a similar mainly foliage-based visual update.
TowerCavern get’s some minor visual updates.
Heron Slates level gets a bit of structural redesigning, and a little visual updating.
Stack level, fixed issues where some of the parallax layers didn’t tilt with the camera when zoom view ability was used.
New console commands for controlling window dimensions.
res , <X> , <Y>
e.g.
res , 1920 , 1080New shorthand console commands for setting specific common 16:9 window dimensions.
1080p
720p
480pConsole can finally be toggled off, by typing a tilde (~).
As always any feedback is welcome. :)
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