I’ve learnt alot during these two years of working on my startup. My most important lesson was that it’s really really hard to work on your own developing a game and a studio.
I’ve always been open to others joining, but for some reason Ive also been to “proud” to actually admit that I need others, if not for the project planning, structuring and QA.
I think it’s especially important when making a puzzle game. It takes much research to understand what makes something challenging, fun, and how to give the player options to play around with and how to learn him is essential. I think this challenge is what made me start making puzzle games so many years ago.
The relation games have to play and puzzles and the very psychology of game design is easy to ignore or forget. For this Im really happy that we today are three people in the startup.
I think these things are necessary when learning and WILL happen in the very beginning.
Im not saying I didn’t do well on Binary Sparks on my own, but up until now much has been confusing and unsure, where the game is going etc.
So if you have felt confused on what the state of the game is once again; Ill say it once again:
Now with my new team mates, were back on the DESIGN PHASE trying to narrow down all the mechanics and puzzle elements, and throw away bad ones. We will try to do everything to make a cool puzzle game. Any new demos coming after this post is therefore the very first that have left the long and confusing BETA period.
We still will release the fullversion in the end of 2020!
I hope you’re still on board our journey!
Thanks alot, Regards CEO Robin Andblom
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