Game
Carnage in Space: Ignition
4 years ago

Lessons Learned (v3.0.1)


Hello, players! Here's the update I promised a month ago. Thanks for your patience.

Today, I've backported some more of the things I've learned while developing the sequel, Carnage in Space: Crucible. Additionally, I've tweaked some of the level design in 3 levels that have given people grief in the past.

Enjoy!

- [GAMEPLAY] You can now move left and right while performing a jump attack
- [GAMEPLAY]Reduced the sensitivity of the joystick
- [GAMEPLAY] Money drops are worth slightly more
- [LEVEL] Changed some areas in LVL1 to make it clearer where you need to go
- [LEVEL] The submarines in LVL3 behave in a more consistent manner, making it more clear how to progress
- [LEVEL] The bombs in LVL4 may now be defused in any order
- [AUDIO] Replaced the royalty-free music track from Endless Space battle with the OST track from LVL8
- [STORY] Some story text has been rewritten
- [MENU] Replaced button numbers with Xbox button icons in the Settings menu



0 comments

Loading...

Next up

Avast! Space pirates!

And what's a captain without his crew? These scoundrels will be among the first to make life difficult for you in Phase 3.

In case you missed it - SEQUEL BETA TESTING!

Carnage in Space: Crucible is coming Soon*!

If you'd like to try it early and help me perfect it, read below to join the beta test and score a free copy!

IT'S HAPPENING.

The sequel to Ignition, Carnage in Space: Crucible, is releasing (in Early Access) on GameJolt and Steam on 6/9/23!

https://store.steampowered.com/app/1938110/Carnage_in_Space_Cruc…

Happy New Year!

It's been a while since I last posted, but I've still been hard at work with the first chapter of Kodon's story.

And to show for it, we have this stylish fellow - he may be slippery, but he's no match for Kodon's homing shot!

Operative Delta, elite assassin.

She'll play some sort of part in Kodon's upcoming story content.

The only question is just how much stabbing this part will involve!

Sure has been a while since I posted something new, huh? Well, that's because I've been working on something big (that, and bugfixing).

Here's a little preview of that something!

Hmm, what was that someone said about backstabbing?

Sweet victory.

Kodon's prologue level is DONE! That's milestone 1 of 4 for completing Phase 3 and reaching Crucible's final release.

Stay tuned for more news in the coming months!

I thought the escape sequence in Chapter 2 didn't have enough urgency to it, so I spiced it up a little.

I also wrote a new song to go with it!

Keep an eye out for this in the next update, coming... whenever I feel like it.

Rejoice! The jankiest puzzle in the game has been re-done.

It's still a little fiddly, but now the boulder's less likely to do screwy things like get stuck on a platform, or teleport you to the side on touch.