Hello, players! Here's the update I promised a month ago. Thanks for your patience.
Today, I've backported some more of the things I've learned while developing the sequel, Carnage in Space: Crucible. Additionally, I've tweaked some of the level design in 3 levels that have given people grief in the past.
Enjoy!
- [GAMEPLAY] You can now move left and right while performing a jump attack
- [GAMEPLAY]Reduced the sensitivity of the joystick
- [GAMEPLAY] Money drops are worth slightly more
- [LEVEL] Changed some areas in LVL1 to make it clearer where you need to go
- [LEVEL] The submarines in LVL3 behave in a more consistent manner, making it more clear how to progress
- [LEVEL] The bombs in LVL4 may now be defused in any order
- [AUDIO] Replaced the royalty-free music track from Endless Space battle with the OST track from LVL8
- [STORY] Some story text has been rewritten
- [MENU] Replaced button numbers with Xbox button icons in the Settings menu
Next up
Scenic subterranean lake ambiance.
It seems so peaceful... for now.
There's something off about this room.
Almost as if we've entered a new dimension - a THIRD dimension.
Anyway, Construct 3 has had 3D features for a while and I decided to play with them a little. What do you think? Cool effect? Too jarring?
More underwater friends :)
Sure has been a while since I posted something new, huh? Well, that's because I've been working on something big (that, and bugfixing).
Here's a little preview of that something!
Sweet victory.
Kodon's prologue level is DONE! That's milestone 1 of 4 for completing Phase 3 and reaching Crucible's final release.
Stay tuned for more news in the coming months!
The poll is over, and Tuhrahkkkii is the winner!
With that, Crucible phase 2 has begun.
For more Carnage in Space news, I highly recommend you take a look over on the sequel's devlog:
In case you missed it - SEQUEL BETA TESTING!
Carnage in Space: Crucible is coming Soon*!
If you'd like to try it early and help me perfect it, read below to join the beta test and score a free copy!
I got a little creative block working on the lake level, so I skipped ahead for a bit.
This is the Boss Rush arena event! You fight many/all bosses back-to-back here.
I decided to go crazy with 3D effects here, since it happens in a virtual reality room.
Rejoice! The jankiest puzzle in the game has been re-done.
It's still a little fiddly, but now the boulder's less likely to do screwy things like get stuck on a platform, or teleport you to the side on touch.
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