Game
The Cave of Ātman
12 years ago

Lessons Learnt on The Cave of Ātman


Recently Daniel, who worked on the levels and graphics for The Cave of Ātman, wrote up a short blog post on his website about what he learnt from creating the game.

In the post he runs through how the idea behind the game was formed and explains the relationship between the game the stratergy role playing games that inspired it. He also discusses what lessons were learnt from making the game.



1 comment

Loading...

Next up

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

"Our work is never over" they said.

Shuiro Haname. #Commission

Commission for @ShuHaname

I worked so hard to get all four of them to the end safely, but then...

Cash Banooca

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!

A calm and quiet day.. Made surreal by the feeling of finding an elven building in the mountains, and wondering of its purpose and story. I built this elven style house and it was my first attempt at something like this, but what do you think?