Game
The Cave of Ātman
12 years ago

Lessons Learnt on The Cave of Ātman


Recently Daniel, who worked on the levels and graphics for The Cave of Ātman, wrote up a short blog post on his website about what he learnt from creating the game.

In the post he runs through how the idea behind the game was formed and explains the relationship between the game the stratergy role playing games that inspired it. He also discusses what lessons were learnt from making the game.



1 comment

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Levels' maps.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I did this on my 3DS ^^ #Kirby

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)