Game
The Cave of Ātman
12 years ago

Lessons Learnt on The Cave of Ātman


Recently Daniel, who worked on the levels and graphics for The Cave of Ātman, wrote up a short blog post on his website about what he learnt from creating the game.

In the post he runs through how the idea behind the game was formed and explains the relationship between the game the stratergy role playing games that inspired it. He also discusses what lessons were learnt from making the game.



1 comment

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Successful landing

#screenshotsaturday

Shadow The Hedgehog X pixel art

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

What you all think

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe

My D&D art for my family so far (WIP if you couldn't tell)