Game
Saturation Sonic











2 years ago

Let's do a behind the scenes for Saturation Sonic!

All screenshot details in article


Levels

Hill - Just your basic old hill with Sonic.EXE in a tree watching you.

Hide and Seek - Different layout then the basic hide and seek and works kinda the same only there's a way to survive.

(Unfinished) Green Hill - Was supposed to be in the game but never made it do to the games cancelation, was gonna show how Saturation Sonic got into the world and kinda an origin story, also you play as normal Sonic in this level.

Cutscenes (Frames)

Finding Sonic (exe) in Hill - This cutscene starts out as the basic Tails walking towards Sonic revealing EXE but then a purple ring pops up and Sonic.EXE gets corrupted with it, Tails then runs away and corrupted Sonic.exe chases after him bringing him to Hide and Seek.

Hide and Seek choice cutscene - I mentioned awhile back how this would be inspired by "Spirits of Hell" and well here's an example, you had the choice to give up or to run away, one leading to survival, and one leading to death. The twist was that the give up option is the right one and the run away option is the wrong one.

Correct choice cutscene - This is the cutscene that plays after you pick the right choice from the previous cutscene, it's just Sonic with Tails knocked out and Knuckles chatting then leaving.

Cutscenes (Code)

Code for choice cutscene - It took 3 long weeks to get a choice system to work from scratch but I pulled it off and you can see the large ass amount of code in there that it took to make it. (It's the image of the code with no groups, the other one has groups)

Code for finding EXE in Hill cutscene - Not as large and didn't take as much time as the choice one did but this had lots of bugs that took ages to fix and in the end I think the only bug that I'm not fixing is that there's no text in the dialogue. (This is the one with the 3 groups)

Menus

Main Menu - Do I even need to explain what it is, this had some cool effects with the scrolling buttons and different then most EXE games with just the fact of having a main menu.

NSSSW LuigikidEXEChallenge intro - Just the Not So Simple Sonic Worlds intro with Luigikid and other stuff as a way to show this "was" going to get submitted to the #LuigikidEXEChallenge but didn't because not only the challenge ended before I even finished it, by the time the unfinished demo was done I could've submitted it but I had already improved and didn't want to submit a crappy EXE game cause that would make a bad first impression so I didn't submit it and never will to any future challenges Luigikid does. I will submit future projects to his future challenges if there are any.

All the frames

Just look at the final screenshot I'm not explaining all of them, I already explained the ones that weren't in game.



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Sense the sprite work was awful in this I decided to give him a chance so I drew him in the style of Sonic Mania.

Feel free to use him as an easter egg in your game if you want, just credit me if you do.

Sorry I have not posted in almost a month!

Been having irl problems to deal with and working on other projects. School is almost over for me though, yay.

Anyway here is the menu so far.

"H e g o t s o s a t u r a t e d , h e b e c a m e c o r r u p t e d"

-M80Marc 2023

Majin Sonic Boss From Sonic FGX Ultimate

As an American, I refuse to use the metric system🗿

All Rotting characters will be measured with Sonic 1's Sonic sprite, so for example this guy is about 2 and a half Sonics tall.

Don't hate me too much but I made this a month ago and never posted it._.

#FanArtFriday

Fun Fact: Some sprites and code from Sonic.EXE Spirits Of Hell are being used for Saturation Sonic

Calling all #MadeWithFusion devs! We want to make a trailer reel featuring you!

Damn I'm sorry buddy