This is my second attempt at making an infinite 2D block based game. I have just completed the basic height map generation. Here’s a list of what’s to come in future updates:
Infinite Cave Systems [almost complete]
Rock Layer Generation [started]
Ore Generation (scattered at first, veining later)
Vertex Buffer Dynamic Lighting
Block Hardness + Pricing Tables
Back Layer
Background Scenery
Please forgive how basic the game currently is. We got further with version 1 of the engine, but I chose to re-make it, for speed optimization (using different generation techniques).
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