4 years ago

Level ().0 - Mono-Blue


Description

Level ().0, AKA Mono-Blue, looks just like Level 0 but the walls are Mono-Blue instead of Mono-Yellow. The carpet in perfectly dry, and the walls also have cracks in it.

Entities

Bugs

The only entity in Level ().0. They come out of the cracks in the wall, and they also smell like poop. They are edible, but also taste like poo. But they are healthy.

Exits

  1. Stomping on one of the bugs leads to Level 0

  2. Fixing one of the cracks in the wall leads to The Hub.

  3. No-clipping through one of the cracks in the wall leads to The Void.

    Entrances

    1. Finding a bug in Level 0 leads here.

    2. Making a crack in the wall in Level 0.

    3. Anger Lord Greet in Level ().

    4. Begging Lord Greet for Emeralds has a 0.000000002% chance of leading here in Level ().



0 comments

Loading...

Next up

Entity 68, aka “Partypoopers.” (Remake)

Alpha Gameplay - Everything shown is subjected to change.

Mr. Kitty (Level 974 + Remake)

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Runestones: from concept to in-game model🗿

Shadow The Hedgehog X pixel art

Strange Umbrella

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)