Turns out making levels is pretty hard. Specially figuring out whats gonna work. So whats the design process like over here? Well let me give you a brief tour:
Full Devlog: http://calavera.studio/en/level-design/
Next up
Holidays Update Yeah, its the holidays, this means we can work on the game non-stop! Here are some screenshots: *Full Devlog:* http://calavera.studio/en/holidays-update/
Cut content: Weapons I wanted to do a few blog posts about the things that didn’t make it into the game because of time or other reasons. The first topic is WEAPONS. *Full devlog:* http://calavera.studio/en/cut-content-weapons/
Starting Levels
New years update
Version 3.0 launches tomorrow! In this update you can enter the Fortress of Doom and unlock powerful upgrades for your weapons using Runes. The fortress is available from the beginning of the game, in it you can unlock the new Doom Eternal skin right away
Cut content: Levels
2018 Update
Version 2.0 is Live!! Huge amount of small changes that will make the game more fun. Its the best time to try out miniDoom2! For a full list of changes check out the devlog here: http://calavera.studio/en/version-2-0/
Weekly Progress Update 15/12/17 Getting stuff done each week, this time we won’t stop for the holidays! *Full Devlog:* http://calavera.studio/en/weekly-progress-update-151217/
miniDoom2 turns 2 years old next week. It’s been around for a while... but it’s not eternal... yet. We’ll be releasing patch 3.0 next week, the final patch. It will have some surprises!
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