All levels/stages complete (including boss levels).
I’m happy.
Now for some “fine-tuning”.
I’m creating variety in enemies, fixing bugs, adding in a couple of gameplay features (nothing to fancy really) and eventually work on the menus.
That’s all that’s left.
It’s hard to make games. I thought this game was going to be small. But it just isn’t.
Anyway. I have learned a lot.
Oh… I fixed the “SPAWN IN YO FACE” bug / issue.
Incase you want to know what I did, here’s the code I put in the enemy create event.
randomize();
tries = 0;
x = irandom(room_width);
y = irandom(room_height);
while(collision_circle(x,y,36,obj_solid,false,true) or collision_circle(x,y,36,obj_player_one,false,true)){
x = irandom(room_width);
y = irandom(room_height);
tries +=1;
if(tries > 100){
instance_destroy();
}
}
instance_create(x,y,obj_enemy);
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