What’s new for LGCK Builder 0.6.0.1
ENGINE: fixed CPath array so it can grow
ENGINE: added seed uid for all sprites
ENGINE: added Game:OnCompleteLevel
EDITOR: implemented continuity (test game)
BUG FIX: fixed a few mapping bugs introduced in 0.5.0.7
BUG FIX: icon incorrect modified in SpriteList
EDITOR: SpriteWizard updated with many new pages
ENGINE: added antigravity flag for all fwClass objects
ENGINE: added automatic goal flag
BUG FIX: misaligned sprites on grid
ENGINE: nosplat flag extended to objects
ENGINE: implemented monster/object rebirth
BUG FIX: deleting the last and only level resulted in a crash (fixed)
What’s new for LGCK Builder 0.6.0.0
LUA: MIN(), MAX(), testKey(), setKey()
LUA: getLastKey(), clearKeys()
ENGINE: new Event: level.onKeyPressed
ENGINE: new Event: level.onKeyUp
ENGINE: improved qt keyReflector
EDITOR: source editor w/ word completion and colored syntax
EDITOR: sprite event dialog replaced with inline editor
BUG FIX: fixed an error in obl5t (frameSet.cpp)
Download it here
http://gamejolt.com/freeware/games/lgck-builder-game-construction-kit/download/2780/
Visit the project homepage
http://www.sassociations.net/cfrankb/lgck
0 comments