What’s new in 0.6.0.6
*** 0.6.0.6
ENGINE: replaced scene list w/ ptr
ENGINE: new events: Level.onHandler, Level.onGoalKilled
ENGINE: added borderColor, introBkColor, introTextColor
ENGINE: added experimental barebone runtimes (opengl, SDL, SFML)
ENGINE: new game events: onPickup(), onSaveGame(), onLoadGame()
ENGINE: new game events: onRestartLevel(), onNotifyClosure()
ENGINE: new sprite event: EO_NOTIFYCLOSURE
ENGINE: new level event: EL_NOTIFYCLOSURE
ENGINE: custom scrolling layers (see layer_setOffset)
ENGINE: tied EL_RESTART event with snapshot_reload
ENGINE: replaced FTGL w/ lgck’s own font rendering code
ENGINE: added colorMod (primary light source)
EDITOR: added scriptWizard
EDITOR: autoupdater to check for new versions
EDITOR: edit raw path (sprite)
EDITOR: GUI to resize font size in the editor pane
EDITOR: SpriteWiz waypoint added
EDITOR: added Edit Images pop-menu item for sprites
EDITOR: testLevel nows allows to play a full game
LUA: updateJoyState()
LUA: callGameEvent(), sprite_unmarkAsGoal()
LUA: sprite:get(), sprite_set()
LUA: sprite:get()/set() can access EXTRA_XXXX values directly
LUA: sprite:hitTest()
LUA: display_sizeText(), Display:sizeText()
LUA: ss_drawText(), ss_paint(), ss_paintImage(), ss_clear()
LUA: Counters:inc(), Counters:dec(), Counters:add()
LUA: warpTo(), strv_get(), strv_set(), strv_del()
LUA: snapshot_take(), snapshot_reload()
LUA: layer_setOffsetX(), layer_setOffsetY()
LUA: SHL(), SHR(), ss_notifyClosure()
BUG FIX: When more than 10 Displays active, only the last one is displayed
BUG FIX: random crash when sprite is added to main layer
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