5 years ago

like what talk?




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"Our work is never over" they said.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Levels' maps.

Made my first ever animation.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂ­a Regla. It is one of the natural wonders of the country!

Coming Soon...

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror