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I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for
L@yering Update
I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)
Everything's workin fine so far
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
K-Kikkerstein... ? Is that you???
Welp, here it is, my entry for #BadArtChallenge 2025, based on the failed restoration of Ecce Homo by Elías García Martínez.
This was fun! Thanks for the silly challenge, GJ.
Forgot to clarify that the world map is having this issue, the battle area is completely fine the way it is
The circle of idiots
Even if this isn't my first time seeing this tutorial
I love griffpatch
Obligatory sequence progression
Capri Sun captain
Just only the boss left for this area, and then it'll be onto the next one
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