Game
Operation Fungus
9 years ago

Linux version fixed


The Linux version is now 100% fixed (I hope), and it no longer requires additional packages like liballegro5.0. Just run launch.sh and the game should run fine. The client is also 100% supported now.

Thanks to Cyber Killer for helping me to fix this.



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The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

(don't let the video "thumbnail" confuse you, this is a new video!)

Hey cool, video uploading is up (heh) and running again!

I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.

It has been over four years since Operation Fungus, so I decided to remix the first mission. The result can be found here:

https://gamejolt.com/games/operation-fungus-remix/471247

Have fun. It's playable on browser, by the way.

Stuff

Devlog is coming once I draw the logo and create the game page.

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

Here's some #art. You don't have to thank me.

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.