Game
Operation Fungus
9 years ago

Linux version fixed


The Linux version is now 100% fixed (I hope), and it no longer requires additional packages like liballegro5.0. Just run launch.sh and the game should run fine. The client is also 100% supported now.

Thanks to Cyber Killer for helping me to fix this.



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Stuff

Devlog is coming once I draw the logo and create the game page.

Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:

https://github.com/jani-nykanen/unnamed-dungeon-crawler

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Version 1.0.0 released

This is the main (stable) release.

Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.

It has been over four years since Operation Fungus, so I decided to remix the first mission. The result can be found here:

https://gamejolt.com/games/operation-fungus-remix/471247

Have fun. It's playable on browser, by the way.

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Here's some #art. You don't have to thank me.

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").