Game
PROJECT YORTUSIN: TNAY
8 years ago

LIST OF CHANGES FOR THIS NEW GAME


I will now go over what to expect in this new game that i’m working on.

  1. Cutscenes that focus on dialogue more than the visuals. This does not mean bad quality in the cutscene itself, but the cutscene will focus more on what is said in the dialogue. There will still be visuals, but they won’t be as important as what’s being said during the cutscene. A more dialogue focused storyline.

  2. A more FNaF style towards the core gameplay. You will be sitting in a room this time, like other FNaF games. But I will still add a surprise or two.

  3. Improved graphics. I will try to amp up what there is to see in this game in the graphics department. So expect another big demo for just one night.

  4. Extra surprises. I will make sure there are plenty of surprises and enough changes in the gameplay between nights, as to keep the feeling a little less bland.

This is all I can tell anyone without going into real spoiler territory, so just wait for a demo. I am planning on just letting Cross test the demo when I get it finished, along with the full game. Just so that there are less bugs, as he is very good with breaking FNaF games.



0 comments

Loading...

Next up

Here's another one of the tip pages, to show that I'm not ded lmao:

EYES WILL LIGHT WHITE

OPENING CUTSCENE FINISHED...

The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...

I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.

CAN YOU SEE ME?

WELCOME BACK-2017

FORWARD AND LEFT

Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)

Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later: