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The Horde: Revitalized
1 year ago

Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)




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Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!

Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)

Made a hybrid view scrolling camera scheme, but with the actual mouse cursor instead of a mouse controlled movement-based object for fun. Used some in-engine calculations for movement detection, and used the Power System Object extension for moving mouse.

Experimental animation of BB morphing into Halfway BB. These characters won't visibly transform like this in POPGOES Evergreen but it was fun to see how it could look. (2023)

Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:

FNaF: REVOLUTION - Devlog 1

If you know, you know.

WE ARE SO FROOTING BACK!!! 💖💖💖💖💖💖💖🍎🍎🍎🍎🍎

I thought i'd let ya'll know here that One Night With Baldi, my latest fangame; is released. Go check it out:

FleshBound | Gameplay

The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...