Next up
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
Made a hybrid view scrolling camera scheme, but with the actual mouse cursor instead of a mouse controlled movement-based object for fun. Used some in-engine calculations for movement detection, and used the Power System Object extension for moving mouse.
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
FNaF: REVOLUTION - Devlog 1
If you know, you know.
WE ARE SO FROOTING BACK!!! 💖💖💖💖💖💖💖🍎🍎🍎🍎🍎
I thought i'd let ya'll know here that One Night With Baldi, my latest fangame; is released. Go check it out:
FleshBound | Gameplay
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...



















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