Game
League of Legends - Rift Explorer
9 years ago

Little Devlog - CPU usage


Little Devlog

The reason for the higher than usual CPU usage is this piece of code right here, that handles the text wrapping in the spellbox. I do know how i could fix this easily by just doing this at start-up of the champions, but that is too much work for me so i just do that a little later in development, but the fix
will come before Camille is fully out.

5d0b12fa6aa3e.png


0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Fan art for Foolish I'm feeling kinda better so I drew this

Runestones: from concept to in-game model🗿

Just a Pico sprite

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

My D&D art for my family so far (WIP if you couldn't tell)

Explosive domino effect

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!