Game
Hello, Neighbor! Reborn




8 months ago

little update.


you've noticed i haven't been posting a whole lot recently. which usually happens either when im taking a break or working on the next devlog. you'll be happy to know in this situation it's the latter.

the next devlog video is coming out soon. nearly everything i promised i would have done for the last devlog is completed. all that remains is some minor tweaking and finishing up features. it might be another few days, but i don't wanna leave you all in the dark for too long. in my opinion, the third devlog will be the most exciting one yet. stay tuned...

in the meantime, as per usual, here's a few teasers for ya



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4 days left until the RELEASE

anyway, i want to get your opinions on this... should the binocular zoom effect be more like alpha 1+ or what was seen in the pre-alpha 10 minute "unedited" gameplay video? i have provided gifs so you can get an idea

1 more day....

testing out some new "weather variations" i guess you could say. thought id upload a vid comparing how they look so far!

and yes there currently is a chance for rain during both normal and stormy nights

5 days... (i dont plan on doing a consistent countdown or anything i just really liked this image and wanted to post it somewhere)

also happy easter to you all!! 🐰

new patch is out! a lot of aspects of the ai have been rewritten, so hopefully this patch will be a lot less buggy than the last!

i dont imagine it'll fix everything, but im hoping it's a better experience :)

have fun!

3 days left....

okay i lied i am doing a countdown i guess lol

the roof now has a parallaxing effect making it look more 3d and accurate to the a2 roof material. thanks @ctarchaxis for sending me the materials!

player house is getting a little upgrade :)

(+ an update on development)

what we thinking? prototype house foundation or original foundation for the players house?