Game
Hello, Neighbor! Reborn




10 months ago

little update.


you've noticed i haven't been posting a whole lot recently. which usually happens either when im taking a break or working on the next devlog. you'll be happy to know in this situation it's the latter.

the next devlog video is coming out soon. nearly everything i promised i would have done for the last devlog is completed. all that remains is some minor tweaking and finishing up features. it might be another few days, but i don't wanna leave you all in the dark for too long. in my opinion, the third devlog will be the most exciting one yet. stay tuned...

in the meantime, as per usual, here's a few teasers for ya



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also, detail :)

following this post, development will be slow for a couple weeks. my girlfriend is visiting again so that'll be my priority for the time being. i hope you understand, and ill be sure to keep updating you all as often as i can!

really proud of myself right now :)

player house is getting a little upgrade :)

(+ an update on development)

the roof now has a parallaxing effect making it look more 3d and accurate to the a2 roof material. thanks @ctarchaxis for sending me the materials!

what we thinking? prototype house foundation or original foundation for the players house?

testing around :p

i can't decide how i feel about this. lights will ONLY spark if they are turned on without a bulb. it will not spark if the bulb is removed while it is on. this is the case in the prototype as well. lmk if you'd like this change to be made or not.

testing out some new "weather variations" i guess you could say. thought id upload a vid comparing how they look so far!

and yes there currently is a chance for rain during both normal and stormy nights

testing out another new concept :p