Game
Hello, Neighbor! Reborn




2 years ago

little update.


you've noticed i haven't been posting a whole lot recently. which usually happens either when im taking a break or working on the next devlog. you'll be happy to know in this situation it's the latter.

the next devlog video is coming out soon. nearly everything i promised i would have done for the last devlog is completed. all that remains is some minor tweaking and finishing up features. it might be another few days, but i don't wanna leave you all in the dark for too long. in my opinion, the third devlog will be the most exciting one yet. stay tuned...

in the meantime, as per usual, here's a few teasers for ya



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Next up

alpha 1 inspired inventory system!! (with the pa placeholder icons cause i haven't imported the actual ones yet lol)

big news!!

macrowave

devlog update

re uvmapped all the background houses so they use hn textures which makes them fit the game a bit more. both the roof and the walls can be changed. i was originally gonna remodel all of them which i still might do at some point. but for now im happy.

new hnr logo :p

bad news guys, the neighbor lost his job so this will be his house next update

(as a sidenote i have personal beef with whoever did the original uv mapping for this house)

updated the logo to be a bit darker to fit with the moody atmposphere of the game, what do we think? (old on the right)

still not finished yet. still working on getting the sky color and brightness exactly how i want it. but how's it lookin so far?