Game
Six Real Hours At Freddy's (OFFICIAL)
10 years ago

Little Update


Hello everyone!!!

I have recently been thinking about what to add to the game to make it more interesting. I have thought, the more you look at an animatronic in the room they start in, they will be active earlier than their designated time. For example, say Foxy starts at 4 AM, and if you look at him for around one minute, he becomes active at 3:45 AM instead of 4 AM. Every minute is 15 minutes for becoming active earlier. One minute at staring or looking around at anyone is 15 minutes before their release time, two minutes is 30 minutes, 3 minutes is 45 minutes, and 4 minutes is one hour, so they become active as you are looking at them.

I will be posting the Golden Freddy teaser tonight, and for the next few days will be posting each animatronic´s activation animation over the next few days. Soon after the Golden Freddy teaser is released, I will release the Foxy activation. I am not doing the Freddy activation because he doesn’t need one. He starts out in the house, not in the room.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

The whole squad is here!

Interested? Follow me!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

I worked so hard to get all four of them to the end safely, but then...

Levels' maps.

Regional Bulbasaur. #Pokemon

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

New Teasers!