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Game
LittleGame
1 day ago

LittleGame's first (and probably last) official devlog!

I don't have much to show, but I can tell you all about the state of the game.


Video quality up there took a massive hit, as usual, before it could be uploaded to GJ. Sorry about that...

But I was pretty good, huh?

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So, I think it's time I told you something about LittleGame.

It's gonna be something of a rage game.

Despite the title being LittleGame, I want it to take more than two seconds to beat, and what's the quickest way to increase playtime? Probably dialogue, but the next best thing is absurd difficulty!

After all, a platformer is all about how hard it is to get from point A to point B, right?

Yeah, okay. I promise it won't be THAT hard...

However, I tried adding a health system to the game awhile back instead of making everything instantly kill you, and in my opinion it was way less enjoyable.

Just trust me, guys. It'll be fun.

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Oh, right! Development! I should update you.

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I have been GRINDING, bro.

I have been so incredibly motivated recently it's ridiculous and praise the Lord because I was scared when I started that I'd never get back to Outcasts.

In the span of time between mid-December to today, I've made three full levels, the game's tutorial, incorporated the first form of enemies (birds), made a dialogue system and completed multiple cutscenes.

There are a couple more levels, a boss fight and more enemies to be added, not to mention a few more cutscenes and the game needs to be connected to the Game Jolt API for achievements, but then I think it's done.

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And with that, I'll be getting back to work.

Later!



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Go give 'em a listen when you have the time!

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My remake of the teaser for Lucid by @LinkIncGames .

(Apologies for bad sound quality.)