Video quality up there took a massive hit, as usual, before it could be uploaded to GJ. Sorry about that...
But I was pretty good, huh?
-----------------------------------------------------------------
So, I think it's time I told you something about LittleGame.
It's gonna be something of a rage game.
Despite the title being LittleGame, I want it to take more than two seconds to beat, and what's the quickest way to increase playtime? Probably dialogue, but the next best thing is absurd difficulty!
After all, a platformer is all about how hard it is to get from point A to point B, right?
Yeah, okay. I promise it won't be THAT hard...
However, I tried adding a health system to the game awhile back instead of making everything instantly kill you, and in my opinion it was way less enjoyable.
Just trust me, guys. It'll be fun.
-----------------------------------------------------------------
Oh, right! Development! I should update you.
-----------------------------------------------------------------
I have been GRINDING, bro.
I have been so incredibly motivated recently it's ridiculous and praise the Lord because I was scared when I started that I'd never get back to Outcasts.
In the span of time between mid-December to today, I've made three full levels, the game's tutorial, incorporated the first form of enemies (birds), made a dialogue system and completed multiple cutscenes.
There are a couple more levels, a boss fight and more enemies to be added, not to mention a few more cutscenes and the game needs to be connected to the Game Jolt API for achievements, but then I think it's done.
-----------------------------------------------------------------
And with that, I'll be getting back to work.
Later!
2 comments