Game
ToDay Will Never Come



8 years ago

Location settings

Slowly create a location situation, we try to do everything as *optimally* as possible for weak *PC*s and at the same time we think we should do not too much and not too few details, so to say we are looking for the golden mean.




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Few Days lost Over the past few days, we’ve been able to pick this up for the game. Glock 17 which will be needed for the storyline and the player himself.

3D Modeling The development of the game is gaining momentum! At the moment I’m developing 3D models for the game. Creating 3d models and baking textures on them I do not think it takes a very long time, so wait for new news!

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

So

i may or may not make an full art of some person or i may just leave this like that-

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Levels' maps.

Made my first ever animation.