Game
Chess of Blades
9 years ago

Log #15: Hazel and Trailer Storyboarding


While we wait on Paradise to draw our final love interest, Linnaeus (or Linny), there’s still Hazel to be introduced. Hazel is this little Kawaii Maid. She’s pretty much the only one with actual wild-colored hair. Though she’s young, she has a pretty big role in COB.

Appearance: Female, 10 years, 4’8, long pink hair in pigtails or tied back, fairly pale, cute as fuck, lolita maid aesthetic, brown eyes.
Voice: High, innocent, playful, happy, sweet.
Personality: Adventurous, clever, curious, secretive, sweet.

You know, your typical little maid-chan.

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She was cleared from the get-go. Probably because Paradise really hates drawing females, so she didn’t want to have to go through a bunch of iterations XD.

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Hair color took a bit of work…we had an argument over the color salmon.

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And then bow/ribbon color…

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phew she’s finally done. Our kawaii little ~evil demon~ maid-chan. There were a couple more iterations on her eyes, but I didn’t save those pics, and I’m a little too lazy to search back through thousands of logs just to find them. They aren’t that interesting anyways.


To trailer storyboarding! Disclaimer: we (as in Dovah) hates storyboarding. I’m neutral to it since I haven’t done any of it yet :3.

We want a proper game trailer that’s many stories above our Requiescence Kickstarter trailer. If you can’t remember what that one was… behold!
https://youtu.be/fuoq1Ts9_5A

Such great production value amirite. One of our friends helped us with it, and we (as in Dovah and him) spent many hours on it, but..alas, our inexperience is clearly displayed.

So we are turning to Amy Smith, the person that helped us with our Requiescence OP. Here’s what our storyboard doc looks like:

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As you can see, we link the folders with assets at the top and the trailer music. The trailer length should be exactly 1:28 (at least, that’s the length of the music). And then we start listing out what we want to happen for how long. The times for the 2nd and 3rd bullet points are messed up because Dovah is actively working on the storyboard as I write this log. Who knows if any of what’s currently on that screenshot will even be there in the final product! (Well, the logo will be there…like 99% chance).

Nothing too mind-blowing. We haven’t actively studied the art of storyboarding, so we’re just going off of how we do other design docs. If anyone has input on how they storyboard, it would be great to hear from you.



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