Game
Physic: The Game
8 years ago

Log #2 - So It's Been a While, Huh?


We’ve been having… complications with the game recently. We’re having trouble deciding where to go from where we are now.
Apologies for the long absence of activity on both updating you and adding new content to the “demo” - I’m using this term loosely - of the game.
One of these issues is planning. Both Gunner and myself have questionable ability at planning things in advance. We’re currently working on that as of me writing this post. Once again, I’d like to apologize for not saying this sooner. It will take a while for us to plan this out. However, we will still work on this project.
It might take a while for the next release of the game. One of us, most likely me, will let you know when it’s near.

We are not dead. The game is not dead. Talk to you again, hopefully, soon.
-Subtle



0 comments

Loading...

Next up

Runestones: from concept to in-game model🗿

I worked so hard to get all four of them to the end safely, but then...

Alone Together....

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Coming Soon...

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

What Are You Doing In My Swamp!?

Now spruce forest monsters can vomit forest shields, but Brutal Castle will not stop!

#gamedev #pixelart #indie