General Stuff
Added invisible walls that block monsters on maps.
This is to help prevent monsters from following you into certain areas.
The invisible walls will not block the player.
Monsters will no longer respawn whenever you leave and re-enter a map.
They will now only respawn once you leave and re-enter dungeons.
You now start with 2 additional red potions and 1 mana flask.
Added more interactable stuff on certain maps, namely indoor maps.
Sprite Stuff
Radovan now has a shoulder guard.
Audio Stuff
The volume on many of the songs has been changed so that all the music is about the same volume.
Dialogue/Cutscene Stuff
Slight change to one of Radovan's lines in the first cutscene.
Some changes to the Plant Enjoyer's dialogue.
Some changes to the Shoveler's dialogue.
Some changes to the cutscene where you meet Ulthur and learn the location of Oldtown.
Some changes to the boss cutscene in Oldtown.
Added a line for Ulthur in the graveyard cutscene for the sake of clarity.
The text box at the end of the demo no longer states I intend to finish this by late 2023.
Party Stuff
All party members now start with 5 more MP.
Skills and States Stuff
All melee skills now have slightly improved action sequences.
"Action sequence" basically refers to the motions a character does when using a skill.
When the user attacks, their weapon will now line up with their target more.
Many skills have been given reworked action sequences, so keep an eye out for some cool new moves!
Radovan:
Flash Slash
Power: 75% -> 85%
Break
Act Spd: 0 -> +5
Mira:
Gash
75% -> 90% chance to inflict Bleed.
Low Blow
Power: 50% -> 75%
Act Spd: 0 -> +5
Hide
Now grants +10% critical hit rate.
Act Spd: 0 -> +5
Ulthur:
Aero
Act Spd: +1 -> +2
Shell
Act Spd: 0 -> +2
Book Skills:
Dragonleap
Power: 125% -> 150%
Shatter
Act Spd: 0 -> +5
Bewitching Blade
75% -> 90% change to inflict Charm.
Tire Fire
75% -> 90% chance to inflict Sleep.
Rock Golem Skills
A couple of the Rock Golem's skills have been renamed and given a slightly new action sequence, but they function the same.
HP recovery magic can now target downed allies.
It will still only heal living allies, but it will still work if the ally is revived before the spell goes off.
Item Stuff
HP recovery items can now target downed allies.
They will still only heal living allies, but they will work if the ally is revived before the item is used.
This also resolves an issue with AOE healing (like the Red Mist Potion) being disabled if one ally was downed.
Vigor Carrots now buff MHP and MMP instead of Def and Agi.
The Cleric book now teaches Replenishment (regen skill) instead of Esuna.
You can now carry twice as many Fountain Waters.
Equipment Stuff
Weapons and armor that give effects such as +1% Eva or +1% Crit now give twice the effect.
Anti-ailment accessories like the Antipoison Pants now grant 75% resistance to their respective ailment instead of 50%.
Their cost has NOT been increased.
Enemy Stuff
All enemies that previously did not have attack animations now have them.
Enemies in The First Steppes can no longer crit.
Cover Crab
Now weak to Bleed.
Killer Slime
Mnd: 6 -> 4
Skeleton
Atk: 22 -> 21
Mnd: 8 -> 6
Big Bat
Atk: 27 -> 25
Can no longer inflict Blind with attacks.
Now knows Blinding Bite.
Will use Duo Attack more often.
Castghast
Atk: 18 -> 20
M. Atk: 27 -> 26
Rock Golem
Atk: 35 -> 34
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