Looking at some fixes I've done and working out how much there's left to do to fulfil the game as a whole would take me about 2-3 weeks. I'll do it if there's incentives as I'll need to get the html license so let's put it to a vote.
Next up
Other concept images I'd written down, I'll expand the game page later today to try and explain the concept as a whole more clearly.
Some footage of the last update I did before the free license expired for 0.2.0, still not a game flow yet but will post up that version once the first round of voting selection is done.
So the ships get bigger as you progress (the player will be able to upgrade theirs too), here's a sneak peek at the larger ships in testing. I was also having a go at the side edge guns aiming rather than firing straight forward too.
some initial ideas i had from the beginning.
I entered the gamemaker new year new jam this month, themed relax. There's a draw mode and a vs mode.
Draw mode lets you colour in on a triangular grid canvas.
Vs mode lets you complete 25 levels if you can isolate the ai to win.
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Just a Pico sprite
So here's the first of the zodiac signs i will make for the next weeks.
I-Buki
Mio-Da!
Ibuki Mioda!
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