Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)
9 months ago

Looking through Bryant’s Revenge Code again…. And holy crap-

I have so much I need to change and fix internally lol, even if some of it is sorta unnecessary to an extent, it’ll make it easier for expanding and readability

Stay tuned for more




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Last post streak for the day

I’m switching the max width of the level from 6 to 7, even for one tile extra it gives a lot more room to run around with, and it’ll be a lot easier to divide sections up, even if it’s uneven but I think it might be a benefit

Two Games, two progress stuff,

Can only post on one gamepage, so I choose neither

Tryna Animate the derg, mostly just outlining since I can do the rest of the stuff in vector

I forgot how weirdly I made the slopes display their tiles

I feel like me playing SRB2 might actually help me with this somehow. If you know what I mean

And I need more excuses for playing it

Rough Level thing

I tried to do somethin, not really the most clean level since there's some issues with it sometimes not being balanced for certain speeds, but there's some intent in it

Might show to YT

2025 is the year for lost media

The optimal tileset format has been achieved and I updated the base tiles to match the kind of tile style I want

Changed the design of the Slumber Dragons, the original/Zeeki is still gonna be in here, he's just gonna be a unique one.

This probably won't be final since I may need to adjust the design in order to stand out from the BG when the time comes

After Calculation

My sorting is doing HOW MANY CHECKS with 30+ objects???????