Next version will be 2.30, it will also be the first version of the game released in a more or less “final” state- meaning I’m leaving the “Early-Access” phase,
I’m feeling quite pleased with the game, both regarding the story, game world and gameplay so the timing feels right! More updates will of course be released after 2.30 aswell with new content and/or bug-fixes and improvements- that I’m sure of, but as said- it feels good to actually push a proper game release and no longer labelling it as a “work in progress”.
So back on track, this far I’ve added two new void rifts, “Prospectus II” and “Scout Point”. Apart from new environments, both maps contain missions and challenges.
4 new unique monsters have been implemented, all with a chance to drop some unique equipment when killed by the player.
The old monster “Enforcer” has been given a new 3d model along with animations, minor changes have been made to the monster’s attacks
9 new items have been added this far
Scout’s Delight (Unique armor piece)
Gardener’s Trauma (Unique weapon)
Foster’s Rifle (Unique weapon)
Skimpy (Unique weapon)
Survivalist’s Gauntlet (Unique armor piece)
Lazarus (Unique weapon)
Labour’s Sledge (Crafted weapon)
SAR Helmet (Unique armor piece)
The Retractor (Crafted armor piece)
Shock Top (Crafted armor piece)
Along with the new items some new item modifiers have come available to unlock aswell, starting with the unique/exquisite-rated modifiers:
Focal
Recycling
God of Fire
Trauma
Final Blow
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