

Lore and improvements
Aside from some improvements to the environment, I'm taking advantage of the opportunity to implement Painmon's lore and some improvements to the textures and code.
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Next up
Is there anything there?
I've received good reviews for #ReunionFate, and they've encouraged me to keep improving. In this case, I'm almost finished with the Lodging, a playable area in the DEMO
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Maze One: A Sad Beginning 08/23/25
'She's trapped in a maze. SAVE HER, SAVE HER, the metal star is near. Maze One is just a beginning, where many stay behind and few advance.'
Willa, the Intermediary
I'm already progressing much faster in its design, being a human I don't have to imagine much about what the rest of its body would be like.
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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Something's... wrong?
Returning to the development of ReunionFate, I've been running into some challenges, like going from having to design one character to designing three with lore included.
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Someone's at the door...
Goodbye Billboard, hello code
I'm determined to make changes to my game regarding its characters. Among those changes will be the removal of the Billoard from them. More details in the article.
New perspectives
One thing I finally did was create Noor's perspectives. I have several surprises and new characters planned, which you'll be able to see in the demo.
#ReunionFate #IndieGame #IndieDev #PixelArt #PixelArtist #PixelGame #HorrorGame
We've published games like Night in the Woods, Tunic, Chicory: A Colorful Tale, & I Was a Teenage Exocolonist. Now we're developing Usual June in-house and we think you'll love it as much as the other projects we've worked on!
Coming soon: Null-A, The ???
'You don't have any friends, right? Of course not. You only have collaborators and people you hire for your own benefit.'
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