Seriously. I’ve done a lot in the past few days.
Videos at the bottom of the Devlog!
Ok.
Inventory:
Inventory has 40 slots
+Items may be stacked, consumables stack to 32, tools may not be stacked
+Food may be eaten to heal Stamina, Hunger, Health
+Inventory has an Equip, Use (Eat, drink), Hold option
Player:
+Player can walk, yay
+Player can equip tools, at the moment this includes Hoes, Watering Cans, Seeds
+Player can interact with environment, anything in front of them, using Z
Player has no collision for walls set up yet
Player’s stats are not visible or relevant yet
Plants:
+Turnips are growable!
+Eggplants, Carrots, and Blackberries are coming very soon.
+All produce has unique stats and values, stores will buy these from you at different rates depending on how much they already have (Stores not fully implemented yet, they just pay base price right now)
Combat:
+Stats necessary for combat are implemented, working on getting farming and NPC interaction complete before moving onto combat
NPCs:
+Basic speech is done, working on making a better looking text system
UI/Graphics:
+Lots of it is placeholder until I start to revamp the graphics expect things to be a bit ugly ;D
Progress from Streamable:
First inventory bug:
https://streamable.com/9kxn9
Inventory LOOKS like it’s working (Hidden bug, it’s been squished since then):
https://streamable.com/sory6
Added different graphics, more items, items stacked properly:
https://streamable.com/45uhe
First implementation of the “Equip/Use/Hold” inventory system:
https://streamable.com/zlteq
First video taken after plants finally worked (It was more complex than I thought):
https://streamable.com/2xybc
Anyhow, I love seeing comments, feel free to drop suggestions for the types of produce you’d like to see in the game!
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