I thought I was done with Skullz. When I submitted it here, the code was a giant mess, but my head was about to explode and I knew there was never gonna be a state of the game that was absolutely 100% finished, cause there’s always room for improvement. But, with the feature and the subsequent massive amount of recognition (thank you so much once more!), I put any upcoming projects on the back burner and decided to give Skullz another round.
So, here I am, deep in the code once again, trying to get this 100+ MB mess to something below 20 MB for the sake of being able to submit it to FGL or anywhere, really. Turns out most sites aren’t as lenient as Game Jolt.
It’s really boring and tedious work, but it’s still cool cause it’s for the game, which is enough to make this a fun experience. Wish me luck to actually get this below 20 MB, which doesn’t really seem all that realistic right now. And if you wanna know the details, here you go:
Size at beginning
107.161 KB
After making an own class for passwordsong
107.154 KB
After putting all sfx of password class into own class
107.154 KB
After using menu sfx from music class in title screen, too (having them embedded and loaded in one file less now)
107.138 KB
After using music class for title screen, password screen and title screen +
106.684 KB
After throwing out stuff from the img folder
106.683 KB
After Intro (only new files)
106.683 KB
After Final screen/musix+sfx
106.611 KB
After changing all urban’s and woods’ to use music state’s music
100.532 KB
After changing like 5 songs from the musicbox to use the music state’s music
94.475 KB
Catch more updates on my Devblog!
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