Lucid v11 alpha
Add / Major Fix: There is now an included “Lucid Launcher.exe” which will suppress the Node-WebKit threading system that caused lag and intermittent stalling on some computers.
Change: The key bindings are now shown in-game.
Change: The sound that plays when collecting memory fragments is now automatically adjusted to reduce audio clipping when several fragments are collected in rapid succession.
Fix: Ceruleine’s tail feathers no longer occasionally collide with terrain when dashing upwards.
Fix: In the prior version, if you pressed Left and Dash at exactly the same moment you would dash to the right. This was fixed.
Fix: Regen is now tick dependant instead of time dependant, so changes in frame rate will no longer affect the game-world-relative dash regen rate.
Fix: The cliff side in the waking world is no longer occasionally scalable do to the former dash regen bug.
Fix: Dash sound can now only play when a dash is executed. (Granted the circumstances required to caused this bug were nearly impossible to produce for all practical purposes, but I feel better now, knowing that it can’t eventually show up.) :)
Lucid v13 alpha
Add: Gamepad support added. (Tested using an XBox360 controller, but it should work with most gamepads.)
Fix: Deceleration and momentum should now behave identically across different computers and frame rates.
0 comments